Computer Graphics(CG)
Learn Computer Graphics(CG) the exam way—clear concepts, worked examples, and 71 focused lessons in computer science study.
This course includes
- — on-demand video
- Access on mobile & desktop
- Full lifetime access
- Certificate of completion
Course content
9 sections · 71 lectures
- Lec-01 : Introduction Preview
- Lec-02 : Applications
- Lec-03 : Types of computer graphics
- Lec-04 : Interactive graphic system
- Lec-05 : CRT display Preview
- Lec-06 : Random scan display
- Lec-07 : Raster scan display
- Lec-08 : Random display Vs Raster scan
- Lec-09 : DVST
- Lec-10 : Flat Panel Display
- Lec-11 : Input Output devices
- Lec-12 : DDA: Digital Differential Analyser Preview
- Lec-13 : DDA: Algorithm
- Lec-14 : DDA: Algo & Example-1
- Lec-15 : DDA: Example-2
- Lec-16 : Bresemhan's line algorithm | Introduction
- Lec-17 : Bresenham's line algorithm | Steps
- Lec-18 : Bresenham's Lline algorithm | Example
- Lec-19 : 2D Translation example Preview
- Lec-20 : 2D Rotation with example
- Lec-21 : 2D scaling with example
- Lec-22 : 2D reflection with example
- Lec-23 : 2D shearing
- Lec-24 : 2D shearing with example
- Lec-25 : 3D translation with example
- Lec-26 : 3D scaling
- Lec-27 : 3D rotation
- Lec-28 : 3D reflection
- Lec-29 : 3D shearing
- Lec-30 : Clipping Preview
- Lec-31 : Point clipping
- Lec-32 : Line clipping
- Lec-33 : Cohen sutherland line clipping
- Lec-34 : Cohen sutherland line clipping Example
- Lec-35 : Cohen sutherland line clipping Algorithm
- Lec-36 : Projection
- Lec-37 : Parallel projection
- Lec-38 : Perspective Projection
- Lec-39 : Curves Types Preview
- Lec-40 : Bezier Curve
- Lec-41 : Bezier Curve | Properties
- Lec-42 : Bezier Curve | Derivation
- Lec-43 : Bezier Curve example
- Lec-44 : B-spline Curve
- Lec-45 : B-spline curve | Properties
- Lec-46 : Illumination model Preview
- Lec-47 : Ambient light
- Lec-48 : Diffuse reflection
- Lec-49 : Specular reflection
- Lec-50 : Visible surface detection
- Lec-51 : Back face detection
- Lec-52 : Z buffer method
- Lec-53 : Multimedia Preview
- Lec-54 : MIDI intoduction
- Lec-55 : MIDI components
- Lec-56 : MIDI message
- Lec-57 : MIDI message | classification
- Lec-58 : Multimedia authoring tools part-1
- Lec-59 : Multimedia authoring tools part-2
- Lec-60 : Animation
- Lec-61 : Video Formats
- Lec-62 : Designing an animation
- Lec-63 : Data compression Preview
- Lec-64 : Data compression techniques
- Lec-65 : Lossy & lossless compression
- Lec-66 : Run lenght encoding
- Lec-67 : Huffman Coding
- Lec-68 : Lempel ziv encoding example-1
- Lec-69 : Lempel ziv encoding example-2
- Lec-70 : JPEG compression
- Lec-71 : JPEG Encoding algorithm example
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Description
Computer Graphics(CG) is an exam-focused computer science study programme designed for B.Tech / MCA learners and anyone revising CS subjects for semester exams (all levels). Lessons are paced for semester revision and competitive practice, with clear explanations you can replay anytime.
You will connect definitions to exam-style problems in Computer Graphics(CG), so you can write clearer answers, dry-run code mentally, and revise units in order. Syllabus highlights include Introduction, Displays, DDA & Bresemhan's Line algorithm, 2D & 3DTransformations, Clipping & Projection, and Curves. Across 71 lessons, you will move from foundations to problem-solving patterns that show up in university papers and placement tests.
Taught by DAKALA SREENIVASULU, this course keeps theory short and practice heavy—so you can revise faster, spot examiner cues, and build confidence before mocks and finals.
Instructor
Course director · Semester exams
Faculty lead for Education4U exam-focused programmes across aptitude, reasoning, computer science, electrical and electronics.
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